iMeshh
iMeshh
  • Видео 83
  • Просмотров 1 277 897
Blender 4.2 - An Incredible New Feature! My Favorite Features! Thin film!
Check out iMeshh.com for an insane furniture library at your finger tips! shop.imeshh.com/4-2-video
In this video we go over some of my favorite Blender 4.2 features for an archviz perspective.
I cover everything from Thin Film, to UV editor updates, all of which adding to the incredible realism never before possible in Blender!
Follow me on social media:
Instagram: imeshh_official
Facebook: imeshh.official
Website: www.iMeshh.com
Thank you for watching, and see you in the next video! ✌️
#blender3d
#blender4.2
#b3d
Просмотров: 14 992

Видео

I finally tested Blender 4.1 - Was it worth it?
Просмотров 4,6 тыс.Месяц назад
iMeshh Sale NOW LIVE! 40% off - Only $89! Visit us now! imeshh.com/ I don't do these kinds of videos often, breaking down some latest features so this is a test to see what you guys think. If you like it, i'd love to go into far more depth and breakdown every feature beneficial for Archviz! Please do let me know your thoughts! If you haven't already, check out our 3h Long Archviz Masterclass - ...
A kitchen animation not like the others - Blender 4.1 Full Scene
Просмотров 3,5 тыс.Месяц назад
IMESHH SALE NOW ON! 40% OFF! Get this scene along with 2000 other Blender assets for only $89! This scene was made in Blender 4.1 and makes use of a ton of new features including Agx, viewport compositing to get this end result, new animation keying workflow and more! This scene was originally made to showcase a bunch of our new pantry assets, but ultimately became a full fun animation that our...
PART 9 - Blender 4.0 - From Zero to Hero! Finishing Touches
Просмотров 1,1 тыс.3 месяца назад
PART 10: ruclips.net/video/mAsEYu2yazE/видео.html LIKE AND SUBSCRIBE FOR MORE! Check out www.imeshh.com for an incredible library to kickstart your career! In PART 2 we will add a new geometry node system thanks to a crash... plus add all the finishing props and more! LINKS 🔗 Blender Download: www.blender.org Plaster Material: ambientcg.com/view?id=Concrete012 Grass Material: ambientcg.com/view...
PART 10 - Blender 4.0 - From Zero to Hero! FINAL RENDERING!
Просмотров 1 тыс.3 месяца назад
LIKE AND SUBSCRIBE FOR MORE! Check out www.imeshh.com for an incredible library to kickstart your career! In PART 10 Now we will go over the final render settings and get that image made! LINKS 🔗 Blender Download: www.blender.org Plaster Material: ambientcg.com/view?id=Concrete012 Grass Material: ambientcg.com/view?id=Foliage001 Lawn 3D Model: shop.imeshh.com/product/unkempt-lawn/ Chair 3D Mode...
PART 6 - Blender 4.0 - From Zero to Hero! Unwrapping and Materials Beginner!
Просмотров 8113 месяца назад
PART 7: ruclips.net/video/XfyRfrgSOXU/видео.html LIKE AND SUBSCRIBE FOR MORE! Check out www.imeshh.com for an incredible library to kickstart your career! In PART 6 Here we will unwrap for the first time and make our first simple materials! LINKS 🔗 Blender Download: www.blender.org Plaster Material: ambientcg.com/view?id=Concrete012 Grass Material: ambientcg.com/view?id=Foliage001 Lawn 3D Model...
PART 7 - Blender 4.0 - From Zero to Hero! Making A Beautiful Water Material
Просмотров 6053 месяца назад
PART 8: ruclips.net/video/92oysz1hHoI/видео.html LIKE AND SUBSCRIBE FOR MORE! Check out www.imeshh.com for an incredible library to kickstart your career! In PART 7 Here we will make a beautiful water material for nice blue depth! LINKS 🔗 Blender Download: www.blender.org Plaster Material: ambientcg.com/view?id=Concrete012 Grass Material: ambientcg.com/view?id=Foliage001 Lawn 3D Model: shop.ime...
PART 8 - Blender 4.0 - From Zero to Hero! Intro To Geometry Nodes
Просмотров 8483 месяца назад
PART 9: ruclips.net/video/xRG8IdKCVxY/видео.html LIKE AND SUBSCRIBE FOR MORE! Check out www.imeshh.com for an incredible library to kickstart your career! In PART 8 - Here we will make our very first geometry node system! LINKS 🔗 Blender Download: www.blender.org Plaster Material: ambientcg.com/view?id=Concrete012 Grass Material: ambientcg.com/view?id=Foliage001 Lawn 3D Model: shop.imeshh.com/p...
PART 3 - Blender 4.0 - From Zero to Hero! Making An Archway
Просмотров 9083 месяца назад
PART 4: ruclips.net/video/tZig1ecXITQ/видео.html LIKE AND SUBSCRIBE FOR MORE! Check out www.imeshh.com for an incredible library to kickstart your career! In PART 3 Now we will teach you how to make an arch LINKS 🔗 Blender Download: www.blender.org Plaster Material: ambientcg.com/view?id=Concrete012 Grass Material: ambientcg.com/view?id=Foliage001 Lawn 3D Model: shop.imeshh.com/product/unkempt-...
PART 4 - Blender 4.0 - From Zero to Hero! More Arches and Surrounding Areas
Просмотров 6943 месяца назад
PART 5: ruclips.net/video/LOAdfME3F5Y/видео.html LIKE AND SUBSCRIBE FOR MORE! Check out www.imeshh.com for an incredible library to kickstart your career! In PART 2 we will start our first ever project and make our first ever 3D model! LINKS 🔗 Blender Download: www.blender.org Plaster Material: ambientcg.com/view?id=Concrete012 Grass Material: ambientcg.com/view?id=Foliage001 Lawn 3D Model: sho...
PART 2 - Blender 4.0 - From Zero to Hero! Starting Your First Project
Просмотров 1,3 тыс.3 месяца назад
PART 3: ruclips.net/video/uezfeDByio8/видео.html LIKE AND SUBSCRIBE FOR MORE! Check out www.imeshh.com for an incredible library to kickstart your career! In PART 2 we will start our first ever project and make our first ever 3D model! LINKS 🔗 Blender Download: www.blender.org Plaster Material: ambientcg.com/view?id=Concrete012 Grass Material: ambientcg.com/view?id=Foliage001 Lawn 3D Model: sho...
PART 1 - Blender 4.0 - From Zero to Hero! Absolute Basics Introduction
Просмотров 3,2 тыс.3 месяца назад
PART 2: ruclips.net/video/ZbPd3hRTeBo/видео.html LIKE AND SUBSCRIBE FOR MORE! Check out www.imeshh.com for an incredible library to kickstart your career! In PART 1 we will go over the basic user interface and understand how to get around LINKS 🔗 Blender Download: www.blender.org Plaster Material: ambientcg.com/view?id=Concrete012 Grass Material: ambientcg.com/view?id=Foliage001 Lawn 3D Model: ...
PART 5 - Blender 4.0 - From Zero to Hero! Quick Lighting Beginner Guide!
Просмотров 1,2 тыс.3 месяца назад
PART 6: ruclips.net/video/ksqkWCIkj5g/видео.html LIKE AND SUBSCRIBE FOR MORE! Check out www.imeshh.com for an incredible library to kickstart your career! In PART 2 we will start our first ever project and make our first ever 3D model! LINKS 🔗 Blender Download: www.blender.org Plaster Material: ambientcg.com/view?id=Concrete012 Grass Material: ambientcg.com/view?id=Foliage001 Lawn 3D Model: sho...
The First Blender 4.0 Exterior Archviz MASTERCLASS! | iMeshh.com Guide
Просмотров 198 тыс.7 месяцев назад
The First Blender 4.0 Exterior Archviz MASTERCLASS! | iMeshh.com Guide
👻 Get INSTANTLY spooky renders with this RIDICULOUSLY easy trick 👻
Просмотров 1,3 тыс.8 месяцев назад
👻 Get INSTANTLY spooky renders with this RIDICULOUSLY easy trick 👻
FINALLY - This New Flooring Is A Blender Archviz GAME-CHANGER!
Просмотров 7 тыс.9 месяцев назад
FINALLY - This New Flooring Is A Blender Archviz GAME-CHANGER!
The most insane camera tool in Blender
Просмотров 6 тыс.9 месяцев назад
The most insane camera tool in Blender
WOW! Blender Geometry Nodes Fences by iMeshh.com ~ Feature Reel
Просмотров 4 тыс.10 месяцев назад
WOW! Blender Geometry Nodes Fences by iMeshh.com ~ Feature Reel
Unlock Blender's Normal Colour Hack
Просмотров 1,6 тыс.Год назад
Unlock Blender's Normal Colour Hack
Post Production for 3D renders is never going to be the same again. HOLY SH&T
Просмотров 3,3 тыс.Год назад
Post Production for 3D renders is never going to be the same again. HOLY SH&T
The one Blender lighting trick to rule them all!
Просмотров 6 тыс.Год назад
The one Blender lighting trick to rule them all!
The background is fake!
Просмотров 2 тыс.Год назад
The background is fake!
Making animations can suckkkkk, so here are some tips to ease the pain
Просмотров 3,3 тыс.Год назад
Making animations can suckkkkk, so here are some tips to ease the pain
Blender Archviz MASTERCLASS | Archvis Tutorial #3 | iMeshh.com Guide
Просмотров 98 тыс.Год назад
Blender Archviz MASTERCLASS | Archvis Tutorial #3 | iMeshh.com Guide
Blenders mirror modifier has INFITE possibilities - Holy Guacamole 🥑
Просмотров 2,7 тыс.Год назад
Blenders mirror modifier has INFITE possibilities - Holy Guacamole 🥑
DUST! Let's not forget it exists...
Просмотров 40 тыс.Год назад
DUST! Let's not forget it exists...
Blender Animation Breakdown & My FAVOURITE lighting method (not a HDRI)
Просмотров 9 тыс.Год назад
Blender Animation Breakdown & My FAVOURITE lighting method (not a HDRI)
Good Displacement vs... Losing Your Life
Просмотров 3 тыс.Год назад
Good Displacement vs... Losing Your Life
Are you using this tool in Blender to its full potential??
Просмотров 6 тыс.Год назад
Are you using this tool in Blender to its full potential??
It could be CATASTROPHIC if you forget this...
Просмотров 3 тыс.Год назад
It could be CATASTROPHIC if you forget this...

Комментарии

  • @thomthomthomtttt
    @thomthomthomtttt 16 часов назад

    Thank you :) To see the Glare in viewport is cool, but depending on the size of the viewport, it affects the size of the glare effect, which is disturbing when exporting in a dirrent resolution. Is there a way to adjusst the size of the glare to be the same as in the render ?

  • @osa7696
    @osa7696 День назад

    sun position is very amazing.. thanks for letting us know❤‍🔥

  • @davirosa
    @davirosa 4 дня назад

    AWESOME! The principled volume gave me a step further. I was just using the volume scatter, and IDK why I did not look after this one! THANK YOU!!

  • @fuzertv2479
    @fuzertv2479 5 дней назад

    those taps on microphone are so annoying

  • @tawshouse
    @tawshouse 5 дней назад

    can someone tell me how to fix the perspective vertical leaks in blender camera?

  • @Blisse737
    @Blisse737 10 дней назад

    Thank you! great explanation for a starter

  • @AnonimatoGA
    @AnonimatoGA 12 дней назад

    I'm getting a notebook this month, I wanted to make some cutscenes and models for my tabletop rpg with friends, here I am

  • @rickjardim9057
    @rickjardim9057 12 дней назад

    do you teach blender

  • @josh0147
    @josh0147 17 дней назад

    Hello, I dont know if you’ll still be responding to comments but I’m someone looking to get more into archviz as an arch graduate. Is there anyway you could do a full length/series on your actual workflow from start to finish and your general studio practices during a project? I think even though I cant do most things it’d be really useful to get an insight on how the pros doing it before actually going into a studio! Thank you

  • @cekuhnen
    @cekuhnen 17 дней назад

    The portal for arch viz will be very useful for commercial use when behind many windows you might see similar spaces Or saves the extra geometry!

  • @wendysburgers4326
    @wendysburgers4326 17 дней назад

    Why new 4.1 have Individual IOR of Metallic, Color, Roughness, Sheen etc. Individual Adjustment 🤦‍♂️

  • @vibhavsrivastava5643
    @vibhavsrivastava5643 19 дней назад

    how to install this package in blender

  • @haoouyang8257
    @haoouyang8257 20 дней назад

    Very informative! Looking forward for more archviz tutorial on blender 4.2

  • @phreakii
    @phreakii 20 дней назад

    Ouch, those color edits in post.

  • @scpWyatt
    @scpWyatt 21 день назад

    The portal feature will be awesome for simulating TVs and screens in real-time.

  • @millie2079
    @millie2079 21 день назад

    I come from a retouching background and understand how an image can really come to life with good post-production. One of the things that makes Corona renderer so good is the ease and straightforward ability to get images that hardly need any PP. I honestly think you guys at iMeshh have pushed Blender and Cycles so well that it really isn't far off Corona and your renders prove it's also a combination of excellent textures, lighting and composition that makes a cracking image, not just the renderer.

    • @mrfeathers3938
      @mrfeathers3938 20 дней назад

      Cycles is not even in the same universe as corona. Not close.

    • @kalpit3d934
      @kalpit3d934 17 дней назад

      We really miss corona for its simplicity and photorealistic behaviour in archviz work.

    • @euclois
      @euclois 14 дней назад

      @@mrfeathers3938 how is it different? give me examples, i'm honestly curious because i might switch to corona. thanks

    • @millie2079
      @millie2079 12 дней назад

      @@mrfeathers3938 I was praising the way iMeshh has pushed the quality of their assets and their renders so far that dreaming of Corona shouldn't be necessary. Ultimately it's the end result and the end result from iMeshh is fantastic. Nothing compares to the ease of Corona and the result you get from that simplicity of use but iMeshh enables you to not have to be concerned with having an inferior render engine as the models, textures etc are excellent.

    • @xanzuls
      @xanzuls 11 дней назад

      @@mrfeathers3938 yes, they are very different, Corona is a bidirectional path tracer where Cycles is unidirectional. But if you wanna use Corona for Blender, there's an addon for that.

  • @bigdickdragon666
    @bigdickdragon666 21 день назад

    I am guessing you are from the same general part of the UK as Daniel Radcliffe based on your accent. Sorry, not relevant to your video, which was interesting especially the thin film feature.

  • @josiahgil
    @josiahgil 21 день назад

    thin flilm does add a cool look, but anything above "100 pm" value creates a dark edge around an object, the dark edge looks the same at a low or high value, i don't know if that's intentional.

  • @jonmichaelgalindo
    @jonmichaelgalindo 21 день назад

    I remember when this thinfilm paper came out!!! Now it is in Blender. Progress really does happen. :-) You can make thinfilms IRL: sheet of black paper in a tray of soapy water. Drip some clear nailpolish onto the water. The nailpolish spreads into a film thinner than visible light, creating these rainbow. The water evaporates, and deposits the film onto the paper. Holographic paper!

  • @ByteRide_40496
    @ByteRide_40496 21 день назад

    For the portal: I’ve designed a car and had to render the whole scene including the car to put the animation into the navigation system on the dashboard. Maybe with the portal I could put the portal on the navigation system and have a third person view of the car without pre rendering it. Haven’t tried it tho

  • @lifesymbiont5769
    @lifesymbiont5769 21 день назад

    good work

  • @xDaShaanx
    @xDaShaanx 21 день назад

    I hope that film effect is not taxing on GPU. Pretty excited for Khronos though. 😁

  • @Arjjacks
    @Arjjacks 21 день назад

    I am also astonished at the lack of coverage for the new thin film interference, considering the only way to do it remotely accurately before was to use Doctor Robert Moerland's custom node group with over, literally, 1100 nodes in it. All vector maths. Luckily he was kind enough to upload it for free, but still. Ridiculous, that that's what it took. Incidentally, the way you described TFI was very close to correct, but not quite. The interference comes from light actually being trapped between the inner and outer membrane of the thin film, essentially "ping-ponging" within the film before eventually bouncing back out and interfering with the reflected light. This is what creates the interference pattern. Destructive interference is when the wavelengths synchronise and cancel each other out, constructive is when they're out of sync and basically tack on to the reflected light as additional wavelengths, which are the various colours you see. Funnily enough as well, believe it or not, the Magic texture node was specifically created for this purpose. If you read the docs, the original idea to fake TFI was just to plug in the reflection vector output from the texture coordinate node into Magic and just go from there, with whatever transmission and IOR you fancied. Edit: NB: using this on car or any other metallic models probably won't give realistic results, either, from my understanding. Metallic based TFI is quite different, I believe, from dielectric based TFI. Lukas Stockner opted not to incorporate it as yet, since apparently Blender's current metallic shading in the Principled BSDF is quite hacky and would need to be properly implemented with metallic specific IOR settings first. Like, you could still turn on the metallic, coat, and TFI and it would look . . . fine, probably. Just wouldn't be physically accurate.

  • @KyutenGD
    @KyutenGD 21 день назад

    Khronos is NOT a colorspace. It's a tone mapper. It basically takes the linearly scene data from Blender which would be impossible to Display on normal consumer displays, and converts that data to be viewable under normal viewing conditions.

    • @KyutenGD
      @KyutenGD 21 день назад

      Same as AgX and ACES. However ACES is a tad bit more complicated because it has several functions and also has its own colorspaces, eg. ACEScg, ACEScc, ACEScct

    • @imeshh
      @imeshh 21 день назад

      I apologise, I always seem to call it colour spaces for some reason! Even though it even says View Transform in the render settings. So it is the Khronos Tone Mapper! Thank you for the clarification!

    • @KyutenGD
      @KyutenGD 21 день назад

      @@imeshh no worries it can get quite technical

  • @DerekElliott
    @DerekElliott 21 день назад

    thank youuu!!

    • @imeshh
      @imeshh 21 день назад

      No problem Mr Derek!

  • @RoN43wwq
    @RoN43wwq 22 дня назад

    I can`t find any Incredible Features in Blender last 2 years. Look at Maxon new features every last 2-3 years. Blender looks like Autodesk development team.

    • @imeshh
      @imeshh 21 день назад

      To compare Blender developers to Autodesk developers is a bit rough 😅. One of the biggest feature releases in 3DSMax in 2021 was a "smart extrude" feature...

    • @SeeYouInBluffington
      @SeeYouInBluffington 21 день назад

      The price

    • @Arjjacks
      @Arjjacks 21 день назад

      That's really on you, then. Realtime viewport compositing, GPU accelerated Open Image Denoising, path guided rendering, all of the geometry nodes development, the new Ray Portal node, thin film interference now, Cycles X and Eevee Next, the list goes on.

    • @serwizzart
      @serwizzart 21 день назад

      These improvements are great for blender, I don't think someone needs to compare the different programmes with each other. Blender is doing great for being a free software

    • @millie2079
      @millie2079 21 день назад

      Maxon's new features 😂😂😂😂😂😂😂 Dude - they basically acquired a ton of software, STOLE Holger Breibach's HB Modelling tools - look it up on forums etc - and made the UI look like Blender's. Also, John Dickinson switched from Cinema to Blender BECAUSE BLENDER IS SUPERIOR TO CINEMA for modelling. Even Raphael Rau makes Blender content now. JBrash switched too. Dude, do not compare Maxon to Blender. Maxon is the Adobe of 3D - can't be bothered to develop so acquire.

  • @BrainWave08
    @BrainWave08 22 дня назад

    there is any one who help me , i have an problem related to blender multi version i use and i installed alots of addon i want to use same addon dictionary so that every blender addon use same disk data can anyone help me

    • @imeshh
      @imeshh 22 дня назад

      I believe that you can add them all to a folder, and tell blender that is the repository you want to use for some addons, in blender 4.2 :)

  • @diegopadovani4942
    @diegopadovani4942 22 дня назад

    Are you going to use krono for archviz too or only for product rendering?

    • @imeshh
      @imeshh 21 день назад

      I think only for product rendering where it is definitely important the colours are as accurate as possible. I think AGX does a better job of creating more realistic scenes with even colour gradients in the light to dark areas. Khronos might create a less realistic scene but more accurate colouring

    • @diegopadovani4942
      @diegopadovani4942 21 день назад

      @@imeshh Thank you!

  • @CharlesLijt
    @CharlesLijt 22 дня назад

    But 4.2 removes Bloom for eevee! Why blender foundation?why! And multiple my old project file only render in pure black in Blender 4.2 beta

    • @Lord2225
      @Lord2225 22 дня назад

      They might put it back later but if they won't the reason is probably that it is not physically accurate and there are other ways of achieving this effect that are more compatible with cycles. For example you can actually archive bloom with proper volume in the scene or add it in compositor.

    • @Lord2225
      @Lord2225 22 дня назад

      Yes I was correct Cite: The Eevee Render Tab was an okay place to put the Bloom feature before we got the viewport compositor in place. Now though, there is no reason to have an Eevee-specific bloom feature there in my opinion. The semantically correct place for post-effects is the viewport compositor.

    • @BoobLaser420
      @BoobLaser420 21 день назад

      Add the bloom back in with the glare node in the compositor.

    • @cekuhnen
      @cekuhnen 17 дней назад

      @@Lord2225yep it is a compositors effect now !!!

    • @sebbosebbo9794
      @sebbosebbo9794 12 дней назад

      its in the GLARE NODE ...(realt.Comp) P.S. switch to Bloom in the node setting...

  • @fullyleaded
    @fullyleaded 22 дня назад

    I wonder if its possible to use portals with linked data?

    • @imeshh
      @imeshh 21 день назад

      That could be an interesting use

  • @fullyleaded
    @fullyleaded 22 дня назад

    Beautifully articulated.

    • @imeshh
      @imeshh 22 дня назад

      Thank you!

  • @SamEmilio2
    @SamEmilio2 22 дня назад

    Great video! Khronos was a super interesting thing here. You’re the only one talking about it it seems??

    • @imeshh
      @imeshh 21 день назад

      Yeah it is a quiet little update, but usually new colour spaces are all over the internet when they are released. @Christopher3D does a very very good video about it though! All his videos are incredibly in depth and accurate!

  • @MrWoundedalien
    @MrWoundedalien 22 дня назад

    Great video! Thanks!

    • @imeshh
      @imeshh 21 день назад

      No problem :)

  • @acadgatsu
    @acadgatsu 22 дня назад

    For portals, your window example in a building is great for archviz.

    • @jno8039
      @jno8039 22 дня назад

      Are you talking about portal light,? It help for the importance sampling on indoors scene, but nothing to do with this new portals thing

    • @acadgatsu
      @acadgatsu 22 дня назад

      @@jno8039 no, the portal to fill windows with interiors that aren't really populated in the building.

    • @jno8039
      @jno8039 22 дня назад

      @@acadgatsu Sorry, I thought you was talking about portal light. Looks like a cube map projection. We use that over more than a decade in production. But in a way more friendly approach. With random interior based on hdri and an index and random curtains. I use only 8 hdri for the City of London.

    • @imeshh
      @imeshh 21 день назад

      Thank you! Yeah I should definitely do a test scene for that. However I know there are less expensive methods such as parallax maps. But it is definitely worth testing both to see the advantages/disadvantages

  • @nicholasfellows3072
    @nicholasfellows3072 22 дня назад

    Yass queen

    • @imeshh
      @imeshh 21 день назад

      Haha... im seeing this comment here and there... 😂

    • @nicholasfellows3072
      @nicholasfellows3072 21 день назад

      @@imeshh yass indeed queen

  • @osa7696
    @osa7696 22 дня назад

    BANG BANG BANG...

    • @imeshh
      @imeshh 21 день назад

      😅

  • @verse369
    @verse369 22 дня назад

    Thank you for sharing this! :D

    • @imeshh
      @imeshh 22 дня назад

      No problem! 😁

  • @suburbanview
    @suburbanview Месяц назад

    Do you have a vid about your preferences set up, that would help me a lot

  • @suburbanview
    @suburbanview Месяц назад

    Blender 4.1 is unresponsive to mouse MB for zoom or with Shift to pan. Or to go around the object. Im working with an Alienware x17 R2 4T Nvidia3080 64RAM i7 12th gen. The mouse works properly in other software.

  • @jkartz92
    @jkartz92 Месяц назад

    having Agx and rendering it out in exr's which is raw, doesn't get good results in comp software. Is there a Agx colorprofile workflow for comp? I use ACES to avoid the issues from Agx!

  • @jonaseriksson2367
    @jonaseriksson2367 Месяц назад

    Hey! Quick question, is your site down? I just get a blank page when I try to access it

  • @brykmann
    @brykmann Месяц назад

    Will Blender ever have a proper tool/addon/whatever for wireframe rendering?! Great video, and great channel. Thank you.

  • @freddee2345
    @freddee2345 Месяц назад

    Your link doesn work

  • @yed_co
    @yed_co Месяц назад

    The best assets! confirmed!

  • @anotherguycalledsmith
    @anotherguycalledsmith Месяц назад

    12:37 Sorry, but this original architect is a loser…

  • @verse369
    @verse369 Месяц назад

    A really comprenhesive explanation!

  • @user-qp1ih8bj6c
    @user-qp1ih8bj6c Месяц назад

    ❤3DS MAX ❤

  • @brianmcveigh1958
    @brianmcveigh1958 Месяц назад

    GREAT tutorials! What other master tutorial do you cover setting up the compositor nodes/render passes?